Materials in Blender

Greetings once again, Blenderheads! This episode of 'Blender for All' is all about materials.  When doing materials, many of us get into the mentality of putting color onto an object and maybe doing a pattern.  Materials, however, can do a lot for objects and scenery.  When doing a scene using materials, the type of materials used will set the tone for the entire rendered still or animation.  Examples include doing photorealistic, toon style, or maybe you do a scene where everything turns out metallic.

Materials can be used to tell a story.  Maybe you have a scene in an old neighborhood.  You might find brick that has been eroded by wind, or you might find an accumulation of dirt or pollution.  Perhaps there's graffiti.  Materials can be as simple or complex as your imagination can conjure.
Materials, combined with textures, not only create nice patterns that go onto modeled objects, they also add elements of visual complexity to the model without adding complex geometry.  Using bump/normal/displacement maps help achieve this sort of complexity for things such as doing brick or tile on an otherwise flat wall.  The possibilities are endless.  So let's take a look at how we can work with materials in Blender with this episode of 'Blender for All'!

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